Toolbars are contextual inspector shortcuts that allow you to view and edit a game object, component or asset without having to keep the inspector window open. This saves you screen real estate that can be used for other windows. It also enables you to do most common operations from within a fullscreen scene view.

Game Object Toolbars

Game Object toolbars contain tools to let you:

Scene Toolbars

In the Scene, toolbars appear below the selected game object. The first Game Object tool shows the name of the selection. The Component tools are shown as their respective component's icon. Finally, the plus symbol represents the Add Component tool.

<aside> 💡 Shortcut: Hold Alt+[0-9] while the scene toolbar is visible to quickly toggle any of its tools.

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Hierarchy Toolbars

In the Hierarchy, toolbars appear on the right of the game objects that are selected or hovered. The Game Object tool itself is accessible from the icon on the left of the name. When the hierarchy window gets too small to show all the tools, a menu icon is shown to let you choose among the remaining tools.

<aside> 💡 Tip: You can change the alignment of the tools in the preferences to have them stick to the name on the left instead of the right side of the hierarchy.

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Inspector Popup

Left-click on a component or game object tool to bring up its inspector popup. These windows work exactly like the usual Unity inspector, with a few additions.

Click on the pin icon in the top right corner to pin the window. This is similar to the lock icon in the traditional Unity inspector. Once pinned, an editor will no longer follow the current selection, so pinning is a useful way to assign references across your scene. Each pinned window is completely independent, which allows you to drag and resize it as you like. You can pin as many inspectors as you like at once.

<aside> 💡 Shortcut: You can also hit the Space bar to pin the current inspector popup.

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Pinned inspectors

Pinned inspectors

Context Menu